3D Modelling: Final Assignment - Designing hard-surface Figure
MODULE MMD 60804: 3D Modelling
Tristan Vaughan Sleep - 0365120
Bachelor of Design (Hons) in Creative Media
3D Modelling - Assignment III: Robot Modelling
MODULE INSTRUCTIONS:
“FEB - MARCH 2025: GCD 64904 / 3D MODELLING MODULE INFORMATION BOOKLET”
Assignment 3: Designing Robot Design (Weighted 40%)
Assignment III: Students of the cohort are expected to produce a humanoid-built robot. Using the previously acquired skills from the previous exercises or any additional skills produced in this project. Students will be marked on their Strong lighting, effective composition, and high-quality rendering are essential. The final output must be presented using a look development workflow.
PARTICIPATED LECTURES:
Chessboard Design:
References & Setbacks: For this final assignment in this module is for students to design a humanoid shaped robot using all of their skills and design capabilities developed up until this point. An important thing to note for this project is being conscious of the time available to the students - as I’d come to learn, trying to develop a more complex design will cost time and will need to be redrafted. With the setbacks aside, I’d begin the project the same way as previously done, finding a collection of reference images and highlighting their key attributes and attempting to combine them together with our own creativity.
Blockout Design: After making the early corrections with the references, I’d be able to begin blocking out the rough shape with the model, getting a good sense of its size and spacing within the scene. Another unique aspect of the block-out phase is finding out if the design is not working out well. As mentioned, I’d originally planned to make a more complex design and would need to simplify + ultimately change it due to it taking too much time to design. With the final design blocked out - I would be able to start making the final model.
Completed Modelling: This model was unique to re-model as a majority of its shapes were simple with the only complex shapes coming from the legs and forearms. The main process for this phase is making the models with slightly more vertices and with greater precision to make the lighting hopefully more consistent and to make the final product look great. In addition to this, another level of simplicity came from combining smooth shading and rough shading - something that is unique afforded to hard-surface modelling like mechanical designs or robots. Overall, this phase was mainly occupied by developing the legs and the chest-plate armour. With the model completed, the last step is adding materials and lighting.
Materials + Lighting: The final section had proven to be no more difficult than the previous assignments, the unique material design in this product was creating emissive textures and playing more thoroughly with the metal settings. When it came to scene lighting, I went back to the previously referenced object lighting example from the first Assignment however, I did tweak it a little with the addition of contrasting light colours. In regard to the visual bug which happened last-time, the method I found to prevent it from occurring is adding more samples to each lighting, granting them more chances to correct and not look out of place. To finally end this project, I wanted to add a final pose to the model (using the blockout as model base) - just to make the end product look more unique and to show the range motion in the design. Overall, I’ve quite enjoyed my time with this module and have found a great interest in continuing my 3D modelling.
“Assignemnt III: Final Submission Document”
“Assignemnt III: Final Render Turntable”
Comments
Post a Comment