3D Modelling: Assignment 1 - Interior Design

 MODULE MMD 60804: 3D Modelling 


Tristan Vaughan Sleep - 0365120

Bachelor of Design (Hons) in Creative Media

3D Modelling - Exercises



MODULE INSTRUCTIONS:


“FEB - MARCH 2025: GCD 64904 / 3D MODELLING MODULE INFORMATION BOOKLET”


Assignment 1: Bathroom Interior Modelling (Weighted 20%)

Project I: Students of the cohort are expected to produce a 3D Environment based on the chosen theme of a bathroom interior. Using the previously acquired skills from the previous exercises or any additional skills produced in this project. Students will be marked on their Strong lighting, effective composition, and high-quality rendering are essential. The final output must be presented using a look development workflow.



PARTICIPATED LECTURES:

Bathroom Interior Design:

Ideas & Gathering Reference: For this next task, students were asked by the lecturer to create an interior room based on a bathroom design of our choice. Going into this project, students would need to demonstrate our skill we’ve learnt thus far and would need to combine them with our creative vision. To start this project, we would need to begin collecting references first as this would allow us to better visualise what needs to be made and what needs to be in the scene. In addition to this it gives us a visual study of individual items should we find difficulty in sculpting each asset.


Model Population: following

When it came to making models within the scene, I’d first begin by laying out the environment, placing the walls, dividers and windows + dense wall to see where items could be placed. From there reference objects were placed where I believed I put things such as the toilet, benches, sink + cabinets etc. With the layout completed, I worked by going around the room and making the necessary items in the best way I could. In my designs, I found it a lot more useful to make one object out of multiple shapes and then combine them into one as best seen with the toilet - A cylinder base which was altered into a bowl, a seat made from a flattened torus, the tank + lid being made from two separate cubes which had beveled corners to give it the rounded appearance.


With the main objects completed, I would then be able to make simple, smaller objects to better populate the scene - criticism provided by the lecturer  was that the scene feels a bit too empty. To best populate the scene, I added smaller things like bottles, boards and boxes to occupy some empty space and make the place look more lived-in. With the general designs out the way, the next major requirement would be the lighting and materials.


Material Design: As mentioned in the exercises, the materials are best done using the stand surface which has the most options when customising materials. To best save time, it was recommended that we bulk manage materials for items, that way we would spend less time on making textures individually. The main materials needed for this module were ceramic-like, metal, reflective mirror, Fabric-esque and plastics. For the placements of the lights, the lecturer helped us set-up the lights by recommending square lights to line the open sides of the model (the two walls, roof and window.) From there, we were shown how to tweak the lights and background lights to match the Arnold render.


PDF1

“Assignment I: Submission Document.”


Comments

Popular posts from this blog

MODULE INFORMATION DESIGN: Exercises

AD. Animation - Exercises

Sonic Design: Project I - Audio Fundamentals